Intro Sequence

From Treasure Adventure Game Wiki
Jump to navigationJump to search
Intro Sequence
Level ID 103
Internal name Title Sequnce 2
Location(s) Nimue Island
Save point? No
<< Intro Text Granny's House (Intro) >>


The intro sequence is a sequence played after a new game is started.

Intro text

[edit | edit source]

Main Article: Intro Text

Flashback

[edit | edit source]
Baggus Intro Dialogue Icon.png
Baggus: What do you say we turn back before this storm sends us to a watery grave?
[Museum Guy Intro 1] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
We've been on this journey for over a year.
[Museum Guy Intro 1] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
And we've found all 12 artifacts.
[Museum Guy Intro 1] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
We've been hugely successful. Now, I can build my museum...
[Museum Guy Intro 1] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
And we can kick back and enjoy our retirement.
[Museum Guy Intro 1] > say 5
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: You're right... we've been very lucky so far.
[Dad Intro 1] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
And that's why we must continue!
[Dad Intro 1] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
You're the one who first told me the legend of the 12 artifacts...
[Dad Intro 1] > say 3
(?)
(!)
Gagwin Intro Dialogue Icon.png
Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
(?)
(!)
Gagwin Intro Dialogue Icon.png
The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
(?)
(!)
Gagwin Intro Dialogue Icon.png
We've already been able to map out its probable location... we're so close.
[Dad Intro 1] > say 6
(?)
(!)
Baggus Intro Dialogue Icon.png
Baggus: That's all superstitious nonsense!
[Museum Guy Intro 2] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
These items don't have any actual magical power.
[Museum Guy Intro 2] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
...
[Museum Guy Intro 2] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
But you're right... according to my best research we are very close... if it even exists.
[Museum Guy Intro 2] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
If it does, it would be very interesting to study.
[Museum Guy Intro 2] > say 5
(?)
(!)
Baggus Intro Dialogue Icon.png
Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.
[Museum Guy Intro 2] > say 6
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: This looks like the right place to me.
[Dad Intro 2] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
The temple should stand somewhere on this island.
[Dad Intro 2] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Just think, Baggus, when your museum houses all 12 of the legendary artifacts...
[Dad Intro 2] > say 3
(?)
(!)
Gagwin Intro Dialogue Icon.png
...It will be acclaimed by archaeologists and historians, the world over.
[Dad Intro 2] > say 4
(?)
(!)
Gagwin Intro Dialogue Icon.png
And who knows what treasures we'll find in this temple!
[Dad Intro 2] > say 5
(?)
(!)
Gagwin Intro Dialogue Icon.png
We're so close...
[Dad Intro 2] > say 6
(?)
(!)
Baggus Intro Dialogue Icon.png
Baggus: The only reason I've even entertained the notion that this place exists...
[Museum Guy Intro 3] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
...is in thanks to you and your son for all of your help in my quest.
[Museum Guy Intro 3] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
...
[Museum Guy Intro 3] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
There are hardly any known references to the temple, but this does appear to be the right place.
[Museum Guy Intro 3] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
Everything I have read about it speaks of danger, curses and evil.
[Museum Guy Intro 3] > say 5
(?)
(!)
Baggus Intro Dialogue Icon.png
You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.
[Museum Guy Intro 3] > say 6
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: Come on, son. You can't stay in the boat in this weather.
[Dad Intro 3] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
You're going to have to come with us.
[Dad Intro 3] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Don't worry. I won't let anything bad happen to you.
[Dad Intro 3] > say 3
(?)
(!)
Gagwin Intro Dialogue Icon.png
Remember, son, you were born for adventure!
[Dad Intro 3] > say 4
(?)
(!)


If the player talks to Baggus

[edit | edit source]
Baggus Intro Dialogue Icon.png
Baggus: Hey kid, how are you doing?
[Museum Guy Intro 4] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
Don't worry, this is the last stop and then we're going home.
[Museum Guy Intro 4] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
And we've got your dad with us; he's the strongest, bravest person I know.
[Museum Guy Intro 4] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
...
[Museum Guy Intro 4] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
Now, I just need minute to figure out where the temple entrance is.
[Museum Guy Intro 4] > say 5
(?)
(!)


If the player talks to Gagwin

[edit | edit source]
Gagwin Intro Dialogue Icon.png
Gagwin: Son, just remember to be brave like your old man.
[Dad Intro 4] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
Stick close to me and you'll have nothing to worry about.
[Dad Intro 4] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Baggus just needs a minute to point us in the right direction and then we're off.
[Dad Intro 4] > say 3
(?)
(!)

If the player interacts with the statue

[edit | edit source]
Huayin Statue Intro Dialogue Icon.png
In honor of Huayin.
[Statue Plaque 1] > say 1
(?)
(!)
Huayin Statue Intro Dialogue Icon.png
Hero. Savior. Friend.
[Statue Plaque 1] > say 2
(?)
(!)

If the player goes to the right

[edit | edit source]
Baggus Intro Dialogue Icon.png
Baggus: Hey kid, don't wander too far!
[Museum Guy Intro 5] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
It looks like the temple entrance is that way, though.
[Museum Guy Intro 5] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
Come on, Gagwin, it looks like your son is more excited about this adventure than you.
[Museum Guy Intro 5] > say 3
(?)
(!)

If the player goes further to the right

[edit | edit source]
Gagwin Intro Dialogue Icon.png
Gagwin: This has got to be the entrance to the temple.
[Dad Intro 5] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
Think you can pick that lock, old man?
[Dad Intro 5] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
Baggus: Piece of cake!
[Museum Guy Intro 6] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
Ok, let's take it easy in here... we don't know what to expect.
[Museum Guy Intro 6] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: Follow me, son.
[Dad Intro 6] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
Don't worry, I'll keep you safe...
[Dad Intro 6] > say 2
(?)
(!)

Granny Cutscene

[edit | edit source]
None Dialogue Icon.png
Wake Up, child...
[Granny Intro 1] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
Grandma Ethor: Do you remember what today is?
[Granny Intro 2] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
Come outside, I have something for you.
[Granny Intro 2] > say 2
(?)
(!)

After the player automatically walks out of the house

[edit | edit source]
Grandma Ethor Dialogue Icon.png
Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.
[Granny A 1] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
You were bruised and hurt but I was able to nurse you back to health.
[Granny A 1] > say 2
(?)
(!)
Grandma Ethor Dialogue Icon.png
Having you around these last ten years have made me a happy old woman.
[Granny A 1] > say 3
(?)
(!)
Grandma Ethor Dialogue Icon.png
But, I've always known that your destiny would catch up with you.
[Granny A 1] > say 4
(?)
(!)
Grandma Ethor Dialogue Icon.png
You were born for adventure!
[Granny A 1] > say 5
(?)
(!)
Grandma Ethor Dialogue Icon.png
And now that you have come of age it's time for you to discover your true calling.
[Granny A 1] > say 6
(?)
(!)
Grandma Ethor Dialogue Icon.png
...
[Granny A 1] > say 7
(?)
(!)
Grandma Ethor Dialogue Icon.png
No... I don't know what your true calling is!
[Granny A 1] > say 8
(?)
(!)
Grandma Ethor Dialogue Icon.png
That's why I bought you this old boat... so you could go figure that out for yourself.
[Granny A 1] > say 9
(?)
(!)
Grandma Ethor Dialogue Icon.png
I know it's not much, but it's reliable.... I think... That's what I was told anyway...
[Granny A 1] > say 10
(?)
(!)
Grandma Ethor Dialogue Icon.png
With a few small touches I bet it will take you to the ends of the earth.
[Granny A 1] > say 11
(?)
(!)
Grandma Ethor Dialogue Icon.png
Go ahead, try it out.
[Granny A 1] > say 12
(?)
(!)
Grandma Ethor Dialogue Icon.png
Grandma Ethor: You look like a natural sailor... well...
[Granny A 2] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
I guess you can't be called a sailor without a sail.
[Granny A 2] > say 2
(?)
(!)
Grandma Ethor Dialogue Icon.png
...
[Granny A 2] > say 3
(?)
(!)
Grandma Ethor Dialogue Icon.png
Before you go too far, please stop by the house and see me one last time.
[Granny A 2] > say 4
(?)
(!)
Grandma Ethor Dialogue Icon.png
I have something else I want to give you...
[Granny A 2] > say 5
(?)
(!)

At this point, the player has gains control over the character.