The intro sequence is a sequence played after a new game is started.
Main Article: Intro Text
Baggus: What do you say we turn back before this storm sends us to a watery grave?
[Museum Guy Intro 1] > say 1
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We've been on this journey for over a year.
[Museum Guy Intro 1] > say 2
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And we've found all 12 artifacts.
[Museum Guy Intro 1] > say 3
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We've been hugely successful. Now, I can build my museum...
[Museum Guy Intro 1] > say 4
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And we can kick back and enjoy our retirement.
[Museum Guy Intro 1] > say 5
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Gagwin: You're right... we've been very lucky so far.
[Dad Intro 1] > say 1
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And that's why we must continue!
[Dad Intro 1] > say 2
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You're the one who first told me the legend of the 12 artifacts...
[Dad Intro 1] > say 3
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Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
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The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
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We've already been able to map out its probable location... we're so close.
[Dad Intro 1] > say 6
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Baggus: That's all superstitious nonsense!
[Museum Guy Intro 2] > say 1
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These items don't have any actual magical power.
[Museum Guy Intro 2] > say 2
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[Museum Guy Intro 2] > say 3
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But you're right... according to my best research we are very close... if it even exists.
[Museum Guy Intro 2] > say 4
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If it does, it would be very interesting to study.
[Museum Guy Intro 2] > say 5
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Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.
[Museum Guy Intro 2] > say 6
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Gagwin: This looks like the right place to me.
[Dad Intro 2] > say 1
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The temple should stand somewhere on this island.
[Dad Intro 2] > say 2
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Just think, Baggus, when your museum houses all 12 of the legendary artifacts...
[Dad Intro 2] > say 3
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...It will be acclaimed by archaeologists and historians, the world over.
[Dad Intro 2] > say 4
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And who knows what treasures we'll find in this temple!
[Dad Intro 2] > say 5
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[Dad Intro 2] > say 6
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Baggus: The only reason I've even entertained the notion that this place exists...
[Museum Guy Intro 3] > say 1
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...is in thanks to you and your son for all of your help in my quest.
[Museum Guy Intro 3] > say 2
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[Museum Guy Intro 3] > say 3
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There are hardly any known references to the temple, but this does appear to be the right place.
[Museum Guy Intro 3] > say 4
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Everything I have read about it speaks of danger, curses and evil.
[Museum Guy Intro 3] > say 5
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You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.
[Museum Guy Intro 3] > say 6
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Gagwin: Come on, son. You can't stay in the boat in this weather.
[Dad Intro 3] > say 1
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You're going to have to come with us.
[Dad Intro 3] > say 2
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Don't worry. I won't let anything bad happen to you.
[Dad Intro 3] > say 3
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Remember, son, you were born for adventure!
[Dad Intro 3] > say 4
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Baggus: Hey kid, how are you doing?
[Museum Guy Intro 4] > say 1
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Don't worry, this is the last stop and then we're going home.
[Museum Guy Intro 4] > say 2
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And we've got your dad with us; he's the strongest, bravest person I know.
[Museum Guy Intro 4] > say 3
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[Museum Guy Intro 4] > say 4
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Now, I just need minute to figure out where the temple entrance is.
[Museum Guy Intro 4] > say 5
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Gagwin: Son, just remember to be brave like your old man.
[Dad Intro 4] > say 1
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Stick close to me and you'll have nothing to worry about.
[Dad Intro 4] > say 2
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Baggus just needs a minute to point us in the right direction and then we're off.
[Dad Intro 4] > say 3
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[Statue Plaque 1] > say 1
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[Statue Plaque 1] > say 2
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Baggus: Hey kid, don't wander too far!
[Museum Guy Intro 5] > say 1
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It looks like the temple entrance is that way, though.
[Museum Guy Intro 5] > say 2
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Come on, Gagwin, it looks like your son is more excited about this adventure than you.
[Museum Guy Intro 5] > say 3
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Gagwin: This has got to be the entrance to the temple.
[Dad Intro 5] > say 1
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Think you can pick that lock, old man?
[Dad Intro 5] > say 2
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[Museum Guy Intro 6] > say 1
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Ok, let's take it easy in here... we don't know what to expect.
[Museum Guy Intro 6] > say 2
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[Dad Intro 6] > say 1
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Don't worry, I'll keep you safe...
[Dad Intro 6] > say 2
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[Granny Intro 1] > say 1
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Grandma Ethor: Do you remember what today is?
[Granny Intro 2] > say 1
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Come outside, I have something for you.
[Granny Intro 2] > say 2
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Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.
[Granny A 1] > say 1
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You were bruised and hurt but I was able to nurse you back to health.
[Granny A 1] > say 2
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Having you around these last ten years have made me a happy old woman.
[Granny A 1] > say 3
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But, I've always known that your destiny would catch up with you.
[Granny A 1] > say 4
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You were born for adventure!
[Granny A 1] > say 5
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And now that you have come of age it's time for you to discover your true calling.
[Granny A 1] > say 6
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[Granny A 1] > say 7
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No... I don't know what your true calling is!
[Granny A 1] > say 8
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That's why I bought you this old boat... so you could go figure that out for yourself.
[Granny A 1] > say 9
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I know it's not much, but it's reliable.... I think... That's what I was told anyway...
[Granny A 1] > say 10
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With a few small touches I bet it will take you to the ends of the earth.
[Granny A 1] > say 11
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[Granny A 1] > say 12
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Grandma Ethor: You look like a natural sailor... well...
[Granny A 2] > say 1
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I guess you can't be called a sailor without a sail.
[Granny A 2] > say 2
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[Granny A 2] > say 3
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Before you go too far, please stop by the house and see me one last time.
[Granny A 2] > say 4
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I have something else I want to give you...
[Granny A 2] > say 5
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At this point, the player has gains control over the character.