The intro sequence is played after the player starts a new file.
Intro text
Main Article: Intro Text
Flashback
Baggus: What do you say we turn back before this storm sends us to a watery grave?
[Museum Guy Intro 1] > say 1
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We've been on this journey for over a year.
[Museum Guy Intro 1] > say 2
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And we've found all 12 artifacts.
[Museum Guy Intro 1] > say 3
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We've been hugely successful. Now, I can build my museum...
[Museum Guy Intro 1] > say 4
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And we can kick back and enjoy our retirement.
[Museum Guy Intro 1] > say 5
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Gagwin: You're right... we've been very lucky so far.
[Dad Intro 1] > say 1
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And that's why we must continue!
[Dad Intro 1] > say 2
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You're the one who first told me the legend of the 12 artifacts...
[Dad Intro 1] > say 3
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Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
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The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
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We've already been able to map out its probable location... we're so close.
[Dad Intro 1] > say 6
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Baggus: That's all superstitious nonsense!
[Museum Guy Intro 2] > say 1
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These items don't have any actual magical power.
[Museum Guy Intro 2] > say 2
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[Museum Guy Intro 2] > say 3
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But you're right... according to my best research we are very close... if it even exists.
[Museum Guy Intro 2] > say 4
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If it does, it would be very interesting to study.
[Museum Guy Intro 2] > say 5
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Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.
[Museum Guy Intro 2] > say 6
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Gagwin: This looks like the right place to me.
[Dad Intro 2] > say 1
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The temple should stand somewhere on this island.
[Dad Intro 2] > say 2
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Just think, Baggus, when your museum houses all 12 of the legendary artifacts...
[Dad Intro 2] > say 3
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...It will be acclaimed by archaeologists and historians, the world over.
[Dad Intro 2] > say 4
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And who knows what treasures we'll find in this temple!
[Dad Intro 2] > say 5
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[Dad Intro 2] > say 6
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Baggus: The only reason I've even entertained the notion that this place exists...
[Museum Guy Intro 3] > say 1
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...is in thanks to you and your son for all of your help in my quest.
[Museum Guy Intro 3] > say 2
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[Museum Guy Intro 3] > say 3
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There are hardly any known references to the temple, but this does appear to be the right place.
[Museum Guy Intro 3] > say 4
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Everything I have read about it speaks of danger, curses and evil.
[Museum Guy Intro 3] > say 5
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You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.
[Museum Guy Intro 3] > say 6
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Gagwin: Come on, son. You can't stay in the boat in this weather.
[Dad Intro 3] > say 1
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You're going to have to come with us.
[Dad Intro 3] > say 2
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Don't worry. I won't let anything bad happen to you.
[Dad Intro 3] > say 3
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Remember, son, you were born for adventure!
[Dad Intro 3] > say 4
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If the player talks to Baggus
Baggus: Hey kid, how are you doing?
[Museum Guy Intro 4] > say 1
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Don't worry, this is the last stop and then we're going home.
[Museum Guy Intro 4] > say 2
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And we've got your dad with us; he's the strongest, bravest person I know.
[Museum Guy Intro 4] > say 3
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[Museum Guy Intro 4] > say 4
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Now, I just need minute to figure out where the temple entrance is.
[Museum Guy Intro 4] > say 5
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If the player talks to Gagwin
Gagwin: Son, just remember to be brave like your old man.
[Dad Intro 4] > say 1
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Stick close to me and you'll have nothing to worry about.
[Dad Intro 4] > say 2
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Baggus just needs a minute to point us in the right direction and then we're off.
[Dad Intro 4] > say 3
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If the player goes to the right
Baggus: Hey kid, don't wander too far!
[Museum Guy Intro 5] > say 1
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It looks like the temple entrance is that way, though.
[Museum Guy Intro 5] > say 2
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Come on, Gagwin, it looks like your son is more excited about this adventure than you.
[Museum Guy Intro 5] > say 3
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Gagwin: This has got to be the entrance to the temple.
[Dad Intro 5] > say 1
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Think you can pick that lock, old man?
[Dad Intro 5] > say 2
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[Museum Guy Intro 6] > say 1
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Ok, let's take it easy in here... we don't know what to expect.
[Museum Guy Intro 6] > say 2
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[Dad Intro 6] > say 1
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Don't worry, I'll keep you safe...
[Dad Intro 6] > say 2
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Granny Cutscene
Wake Up, child...
Grandma Ethor: Do you remember what today is?
Come outside, I have something for you.
Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.
You were bruised and hurt but I was able to nurse you back to health.
Having you around these last ten years have made me a happy old woman.
But, I've always known that your destiny would catch up with you.
You were born for adventure!
And now that you have come of age it's time for you to discover your true calling.
...
No... I don't know what your true calling is!
That's why I bought you this old boat... so you could go figure that out for yourself.
I know it's not much, but it's reliable.... I think... That's what I was told anyway...
With a few small touches I bet it will take you to the ends of the earth.
Go ahead, try it out.
Grandma Ethor: You look like a natural sailor... well...
I guess you can't be called a sailor without a sail.
...
Before you go too far, please stop by the house and see me one last time.
I have something else I want to give you...