Dialogue File

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Revision as of 13:03, 19 July 2023 by TadeLn (talk | contribs) (Errors: Added errors of english_dialogue.ini)
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A dialogue file is an INI File that contains all translatable text in the game. It consists mostly of NPC dialogue lines, however, it also contains other texts, such as the Intro Text, item names, controls, sign text, and Baggus' Journal text.

Official Dialogue Files

In total, there are 8 official dialogue files available, one (english_dialogue.ini) is included with the game, and seven others can be downloaded from the official Treasure Adventure Game website

Language Filename Direct Download Link Notes
Brazilian Portuguese brazilian_portuguese_dialogue.ini http://robitgames.com/tag-fan-translations/brazilian_portuguese_dialogue.ini
Chinese chinese_dialogue.zip http://robitgames.com/tag-fan-translations/chinese_dialogue.zip The ZIP file has the following structure:
  • readme.txt - contains instructions on how to install the dialogue file into the game
  • tchinese_dialogue.ini - the dialogue file
Dutch dutch_dialogue.ini http://robitgames.com/tag-fan-translations/dutch_dialogue.ini
English english_dialogue.ini included with the game
French french_dialogue.ini http://robitgames.com/tag-fan-translations/french_dialogue.ini
German german_dialogue.ini http://robitgames.com/tag-fan-translations/german_dialogue.ini
Polish polish_dialog.zip http://robitgames.com/tag-fan-translations/polish_dialog.zip The ZIP file has the following structure:
  • polish_dialogue.ini - the dialogue file
  • read_me_PL.txt - contains instructions on how to install the dialogue file into the game
Castilian Spanish TAG - Dilogo en Castellano.zip http://robitgames.com/tag-fan-translations/TAG%20-%20Dilogo%20en%20Castellano.zip The ZIP file has the following structure:
  • TAG - Diálogo en Castellano
    • Y esto cómo va.txt
    • leéme.txt
    • spanish_dialogue.ini - the dialogue file

Errors

Some dialogue files contain errors. Most commonly these errors are duplicate keys, duplicate sections, or wrong dialogue line count.

Here are all of the errors in the english_dialogue.ini file:

Duplicate sections

  • [Jungle Wendi 1] (around line 2653)

Duplicate keys

  • say 3 in [Gardening Girl Sell Garden NPC 1] (line 723)
  • say 1 in [City Harriet Newel 1] (line 1249)
  • say 11 in [Parrot Compass Sail 4] (line 1712)
  • say 4 in [Time Book 1] (line 3397)

Wrong dialogue line count

  • [Brooks 3]: Actual say count: 2, lines value: 1 (line 806)
  • [City Wilson Ball 2]: Actual say count: 2, lines value: 1 (line 1175)
  • [City Rob McGuire 1]: Actual say count: 2, lines value: 1 (line 1223)
  • [City Harriet Newel 1]: Actual say count: 1, lines value: 2 (line 1252)
  • [City Elmer Simone 2]: Actual say count: 3, lines value: 2 (line 1278)
  • [Spirit NPC F 1]: Actual say count: 2, lines value: 1 (line 3517)
  • [Secret Scene Phausy]: Actual say count: 2, lines value: 1 (line 3827)