Intro Sequence

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The intro sequence is played after the player starts a new file.

Intro text

There is a legend from old times - when the islands of the world were all one continent and people had created huge cities with science and magic.

It tells of an evil demon who despised magic and those who used it. He descended from the heavens and attempted to eradicate every last ounce of magic on the earth, covering it in darkness and death.

In the midst of this chaos, a young wizard's apprentice, named Huayin, believed he could make a stand against the raging demon.

Through ingenuity and strong will, he acquired 12 magically enchanted items, each of which gave him a better chance of overcoming the demon.

The battle between the two foes finally ensued - it was legendary! Huayin narrowly defeated the arcane creature.

However, in one desperate, dying move, the evil demon struck at the core of the earth, causing vicious earthquakes and tidal waves.

When everything finally calmed, the world was no longer one continent but many islands, as it is today.


On the chance that the evil creature could return someday, the young wizard hid his 12 enchanted items around the world, hoping that, should the need arise, they could be used by a future savior.

As far-fetched as it may sound, this legend inspired me to become an archaeologist and to make it my life's goal to locate these 12 ancient treasures and share them with the world.

It feels like only yesterday that my adventurer friend, his young son and I sailed across the world to find those artifacts.

But, this story isn't about that journey...

Intro cutscene 1

Baggus: What do you say we turn back before this storm sends us to a watery grave?

We've been on this journey for over a year.

And we've found all 12 artifacts.

We've been hugely successful. Now, I can build my museum...

And we can kick back and enjoy our retirement.


Gagwin: You're right... we've been very lucky so far.

And that's why we must continue!

You're the one who first told me the legend of the 12 artifacts...

Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?

The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.

We've already been able to map out its probable location... we're so close.


Baggus: That's all superstitious nonsense!

These items don't have any actual magical power.

...

But you're right... according to my best research we are very close... if it even exists.

If it does, it would be very interesting to study.

Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.


Gagwin: This looks like the right place to me.

The temple should stand somewhere on this island.

Just think, Baggus, when your museum houses all 12 of the legendary artifacts...

...It will be acclaimed by archaeologists and historians, the world over.

And who knows what treasures we'll find in this temple!

We're so close...


Baggus: The only reason I've even entertained the notion that this place exists...

...is in thanks to you and your son for all of your help in my quest.

...

There are hardly any known references to the temple, but this does appear to be the right place.

Everything I have read about it speaks of danger, curses and evil.

You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.


Gagwin: Come on, son. You can't stay in the boat in this weather.

You're going to have to come with us.

Don't worry. I won't let anything bad happen to you.

Remember, son, you were born for adventure!

If the player talks to Baggus

Baggus: Hey kid, how are you doing?

Don't worry, this is the last stop and then we're going home.

And we've got your dad with us; he's the strongest, bravest person I know.

...

Now, I just need minute to figure out where the temple entrance is.

If the player talks to Gagwin

Gagwin: Son, just remember to be brave like your old man.

Stick close to me and you'll have nothing to worry about.

Baggus just needs a minute to point us in the right direction and then we're off.

If the player goes to the right

Baggus: Hey kid, don't wander too far!

It looks like the temple entrance is that way, though.

Come on, Gagwin, it looks like your son is more excited about this adventure than you.


Gagwin: This has got to be the entrance to the temple.

Think you can pick that lock, old man?


Baggus: Piece of cake!

Ok, let's take it easy in here... we don't know what to expect.


Gagwin: Follow me, son.

Don't worry, I'll keep you safe...

Intro cutscene 2

Wake Up, child...

Grandma Ethor: Do you remember what today is?

Come outside, I have something for you.


Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.

You were bruised and hurt but I was able to nurse you back to health.

Having you around these last ten years have made me a happy old woman.

But, I've always known that your destiny would catch up with you.

You were born for adventure!

And now that you have come of age it's time for you to discover your true calling.

...

No... I don't know what your true calling is!

That's why I bought you this old boat... so you could go figure that out for yourself.

I know it's not much, but it's reliable.... I think... That's what I was told anyway...

With a few small touches I bet it will take you to the ends of the earth.

Go ahead, try it out.


Grandma Ethor: You look like a natural sailor... well...

I guess you can't be called a sailor without a sail.

...

Before you go too far, please stop by the house and see me one last time.

I have something else I want to give you...