Grandma Ethor
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[[File:{{{shortname}}} Screenshot.png|frameless]]
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[[File:{{{shortname}}} Sprite.png|frameless]]
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Dialogue name |
{{{shortname}}}
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Grandma Ethor is a character that adopted the protagonist when he was abandoned on her doorstep. She lives on Cargale Island in the first house from the left.
Dialogue
[Granny Intro 1] > say 1
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Grandma Ethor: Do you remember what today is?
[Granny Intro 2] > say 1
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Come outside, I have something for you.
[Granny Intro 2] > say 2
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After the player automatically walks out of the house
Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.
[Granny A 1] > say 1
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You were bruised and hurt but I was able to nurse you back to health.
[Granny A 1] > say 2
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Having you around these last ten years have made me a happy old woman.
[Granny A 1] > say 3
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But, I've always known that your destiny would catch up with you.
[Granny A 1] > say 4
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You were born for adventure!
[Granny A 1] > say 5
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And now that you have come of age it's time for you to discover your true calling.
[Granny A 1] > say 6
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[Granny A 1] > say 7
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No... I don't know what your true calling is!
[Granny A 1] > say 8
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That's why I bought you this old boat... so you could go figure that out for yourself.
[Granny A 1] > say 9
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I know it's not much, but it's reliable.... I think... That's what I was told anyway...
[Granny A 1] > say 10
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With a few small touches I bet it will take you to the ends of the earth.
[Granny A 1] > say 11
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[Granny A 1] > say 12
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Grandma Ethor: You look like a natural sailor... well...
[Granny A 2] > say 1
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I guess you can't be called a sailor without a sail.
[Granny A 2] > say 2
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[Granny A 2] > say 3
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Before you go too far, please stop by the house and see me one last time.
[Granny A 2] > say 4
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I have something else I want to give you...
[Granny A 2] > say 5
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When talked to at the balcony for the first time
Grandma Ethor: All those years ago, when I first found you barely alive on my doorstep...
[Granny A 3] > say 1
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...you had this map wrapped around you like a blanket.
[Granny A 3] > say 2
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Since you don't remember anything that happened to you before that day...
[Granny A 3] > say 3
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...this map is the only clue to where you came from.
[Granny A 3] > say 4
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You should take it to Grandpa Rondeau. He was once a sailor, you know.
[Granny A 3] > say 5
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He's made himself scarce lately. But, I happen to know that he's camping...
[Granny A 3] > say 6
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... at the top of the tall cave on the eastern end of the island.
[Granny A 3] > say 7
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Bring this map to him, I'm sure he can help you.
[Granny A 3] > say 8
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Good luck, my young man, and remember to stop back and visit anytime.
[Granny A 3] > say 9
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When talked to at the balcony again
Grandma Ethor: You should take that map to your Grandpa Rondeau. He was once a sailor, you know.
[Granny A 4] > say 1
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He's made himself scarce lately, but I happen to know that he's camping...
[Granny A 4] > say 2
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... at the top of the tall cave on the eastern end of the island.
[Granny A 4] > say 3
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Bring that map to him, I'm sure he can help you.
[Granny A 4] > say 4
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