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| == Granny Cutscene == | | == Granny Cutscene == |
| ''Wake Up, child...''
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| ''Grandma Ethor: Do you remember what today is?''
| | {{Dialogue|section=Granny Intro 1|say=1|icon=None|text=Wake Up, child...}} |
| | {{DialogueBreak}} |
| | {{Dialogue|section=Granny Intro 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: Do you remember what today is?}} |
| | {{Dialogue|section=Granny Intro 2|say=2|icon=Grandma Ethor|text=Come outside, I have something for you.}} |
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| ''Come outside, I have something for you.''
| | === After the player automatically walks out of the house === |
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| | {{Dialogue|section=Granny A 1|say=1|icon=Grandma Ethor|text=Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.}} |
| | {{Dialogue|section=Granny A 1|say=2|icon=Grandma Ethor|text=You were bruised and hurt but I was able to nurse you back to health.}} |
| | {{Dialogue|section=Granny A 1|say=3|icon=Grandma Ethor|text=Having you around these last ten years have made me a happy old woman.}} |
| | {{Dialogue|section=Granny A 1|say=4|icon=Grandma Ethor|text=But, I've always known that your destiny would catch up with you.}} |
| | {{Dialogue|section=Granny A 1|say=5|icon=Grandma Ethor|text=You were born for adventure!}} |
| | {{Dialogue|section=Granny A 1|say=6|icon=Grandma Ethor|text=And now that you have come of age it's time for you to discover your true calling.}} |
| | {{Dialogue|section=Granny A 1|say=7|icon=Grandma Ethor|text=...}} |
| | {{Dialogue|section=Granny A 1|say=8|icon=Grandma Ethor|text=No... I don't know what your true calling is!}} |
| | {{Dialogue|section=Granny A 1|say=9|icon=Grandma Ethor|text=That's why I bought you this old boat... so you could go figure that out for yourself.}} |
| | {{Dialogue|section=Granny A 1|say=10|icon=Grandma Ethor|text=I know it's not much, but it's reliable.... I think... That's what I was told anyway...}} |
| | {{Dialogue|section=Granny A 1|say=11|icon=Grandma Ethor|text=With a few small touches I bet it will take you to the ends of the earth.}} |
| | {{Dialogue|section=Granny A 1|say=12|icon=Grandma Ethor|text=Go ahead, try it out.}} |
| | {{DialogueBreak}} |
| | {{Dialogue|section=Granny A 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: You look like a natural sailor... well...}} |
| | {{Dialogue|section=Granny A 2|say=2|icon=Grandma Ethor|text=I guess you can't be called a sailor without a sail.}} |
| | {{Dialogue|section=Granny A 2|say=3|icon=Grandma Ethor|text=...}} |
| | {{Dialogue|section=Granny A 2|say=4|icon=Grandma Ethor|text=Before you go too far, please stop by the house and see me one last time.}} |
| | {{Dialogue|section=Granny A 2|say=5|icon=Grandma Ethor|text=I have something else I want to give you...}} |
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| | | ''At this point, the player has gains control over the character.'' |
| ''Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.'' | |
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| ''You were bruised and hurt but I was able to nurse you back to health.''
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| ''Having you around these last ten years have made me a happy old woman.''
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| ''But, I've always known that your destiny would catch up with you.''
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| ''You were born for adventure!''
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| ''And now that you have come of age it's time for you to discover your true calling.''
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| ''...''
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| ''No... I don't know what your true calling is!''
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| ''That's why I bought you this old boat... so you could go figure that out for yourself.''
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| ''I know it's not much, but it's reliable.... I think... That's what I was told anyway...''
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| ''With a few small touches I bet it will take you to the ends of the earth.''
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| ''Go ahead, try it out.''
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| ''Grandma Ethor: You look like a natural sailor... well...''
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| ''I guess you can't be called a sailor without a sail.''
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| ''...''
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| ''Before you go too far, please stop by the house and see me one last time.''
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| ''I have something else I want to give you...''
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The intro sequence is played after the player starts a new file.
Intro text
Main Article: Intro Text
Flashback
Baggus: What do you say we turn back before this storm sends us to a watery grave?
[Museum Guy Intro 1] > say 1
(?)
(!)
We've been on this journey for over a year.
[Museum Guy Intro 1] > say 2
(?)
(!)
And we've found all 12 artifacts.
[Museum Guy Intro 1] > say 3
(?)
(!)
We've been hugely successful. Now, I can build my museum...
[Museum Guy Intro 1] > say 4
(?)
(!)
And we can kick back and enjoy our retirement.
[Museum Guy Intro 1] > say 5
(?)
(!)
Gagwin: You're right... we've been very lucky so far.
[Dad Intro 1] > say 1
(?)
(!)
And that's why we must continue!
[Dad Intro 1] > say 2
(?)
(!)
You're the one who first told me the legend of the 12 artifacts...
[Dad Intro 1] > say 3
(?)
(!)
Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
(?)
(!)
The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
(?)
(!)
We've already been able to map out its probable location... we're so close.
[Dad Intro 1] > say 6
(?)
(!)
Baggus: That's all superstitious nonsense!
[Museum Guy Intro 2] > say 1
(?)
(!)
These items don't have any actual magical power.
[Museum Guy Intro 2] > say 2
(?)
(!)
[Museum Guy Intro 2] > say 3
(?)
(!)
But you're right... according to my best research we are very close... if it even exists.
[Museum Guy Intro 2] > say 4
(?)
(!)
If it does, it would be very interesting to study.
[Museum Guy Intro 2] > say 5
(?)
(!)
Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.
[Museum Guy Intro 2] > say 6
(?)
(!)
Gagwin: This looks like the right place to me.
[Dad Intro 2] > say 1
(?)
(!)
The temple should stand somewhere on this island.
[Dad Intro 2] > say 2
(?)
(!)
Just think, Baggus, when your museum houses all 12 of the legendary artifacts...
[Dad Intro 2] > say 3
(?)
(!)
...It will be acclaimed by archaeologists and historians, the world over.
[Dad Intro 2] > say 4
(?)
(!)
And who knows what treasures we'll find in this temple!
[Dad Intro 2] > say 5
(?)
(!)
[Dad Intro 2] > say 6
(?)
(!)
Baggus: The only reason I've even entertained the notion that this place exists...
[Museum Guy Intro 3] > say 1
(?)
(!)
...is in thanks to you and your son for all of your help in my quest.
[Museum Guy Intro 3] > say 2
(?)
(!)
[Museum Guy Intro 3] > say 3
(?)
(!)
There are hardly any known references to the temple, but this does appear to be the right place.
[Museum Guy Intro 3] > say 4
(?)
(!)
Everything I have read about it speaks of danger, curses and evil.
[Museum Guy Intro 3] > say 5
(?)
(!)
You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.
[Museum Guy Intro 3] > say 6
(?)
(!)
Gagwin: Come on, son. You can't stay in the boat in this weather.
[Dad Intro 3] > say 1
(?)
(!)
You're going to have to come with us.
[Dad Intro 3] > say 2
(?)
(!)
Don't worry. I won't let anything bad happen to you.
[Dad Intro 3] > say 3
(?)
(!)
Remember, son, you were born for adventure!
[Dad Intro 3] > say 4
(?)
(!)
If the player talks to Baggus
Baggus: Hey kid, how are you doing?
[Museum Guy Intro 4] > say 1
(?)
(!)
Don't worry, this is the last stop and then we're going home.
[Museum Guy Intro 4] > say 2
(?)
(!)
And we've got your dad with us; he's the strongest, bravest person I know.
[Museum Guy Intro 4] > say 3
(?)
(!)
[Museum Guy Intro 4] > say 4
(?)
(!)
Now, I just need minute to figure out where the temple entrance is.
[Museum Guy Intro 4] > say 5
(?)
(!)
If the player talks to Gagwin
Gagwin: Son, just remember to be brave like your old man.
[Dad Intro 4] > say 1
(?)
(!)
Stick close to me and you'll have nothing to worry about.
[Dad Intro 4] > say 2
(?)
(!)
Baggus just needs a minute to point us in the right direction and then we're off.
[Dad Intro 4] > say 3
(?)
(!)
If the player interacts with the statue
[Statue Plaque 1] > say 1
(?)
(!)
[Statue Plaque 1] > say 2
(?)
(!)
If the player goes to the right
Baggus: Hey kid, don't wander too far!
[Museum Guy Intro 5] > say 1
(?)
(!)
It looks like the temple entrance is that way, though.
[Museum Guy Intro 5] > say 2
(?)
(!)
Come on, Gagwin, it looks like your son is more excited about this adventure than you.
[Museum Guy Intro 5] > say 3
(?)
(!)
If the player goes further to the right
Gagwin: This has got to be the entrance to the temple.
[Dad Intro 5] > say 1
(?)
(!)
Think you can pick that lock, old man?
[Dad Intro 5] > say 2
(?)
(!)
[Museum Guy Intro 6] > say 1
(?)
(!)
Ok, let's take it easy in here... we don't know what to expect.
[Museum Guy Intro 6] > say 2
(?)
(!)
[Dad Intro 6] > say 1
(?)
(!)
Don't worry, I'll keep you safe...
[Dad Intro 6] > say 2
(?)
(!)
Granny Cutscene
[Granny Intro 1] > say 1
(?)
(!)
Grandma Ethor: Do you remember what today is?
[Granny Intro 2] > say 1
(?)
(!)
Come outside, I have something for you.
[Granny Intro 2] > say 2
(?)
(!)
After the player automatically walks out of the house
Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.
[Granny A 1] > say 1
(?)
(!)
You were bruised and hurt but I was able to nurse you back to health.
[Granny A 1] > say 2
(?)
(!)
Having you around these last ten years have made me a happy old woman.
[Granny A 1] > say 3
(?)
(!)
But, I've always known that your destiny would catch up with you.
[Granny A 1] > say 4
(?)
(!)
You were born for adventure!
[Granny A 1] > say 5
(?)
(!)
And now that you have come of age it's time for you to discover your true calling.
[Granny A 1] > say 6
(?)
(!)
[Granny A 1] > say 7
(?)
(!)
No... I don't know what your true calling is!
[Granny A 1] > say 8
(?)
(!)
That's why I bought you this old boat... so you could go figure that out for yourself.
[Granny A 1] > say 9
(?)
(!)
I know it's not much, but it's reliable.... I think... That's what I was told anyway...
[Granny A 1] > say 10
(?)
(!)
With a few small touches I bet it will take you to the ends of the earth.
[Granny A 1] > say 11
(?)
(!)
[Granny A 1] > say 12
(?)
(!)
Grandma Ethor: You look like a natural sailor... well...
[Granny A 2] > say 1
(?)
(!)
I guess you can't be called a sailor without a sail.
[Granny A 2] > say 2
(?)
(!)
[Granny A 2] > say 3
(?)
(!)
Before you go too far, please stop by the house and see me one last time.
[Granny A 2] > say 4
(?)
(!)
I have something else I want to give you...
[Granny A 2] > say 5
(?)
(!)
At this point, the player has gains control over the character.