Intro Sequence: Difference between revisions
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Grzesiek11 (talk | contribs) Attempt to rewrite the introduction in a more consistent style |
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{{LevelInfoBox|name=Intro Sequence|levelid=103|location=[[Nimue Island]]|savepoint=No|previouslevel=Intro Text|nextlevel=Granny's House (Intro)}} | {{LevelInfoBox|name=Intro Sequence|internalname=Title Sequnce 2|levelid=103|location=[[Nimue Island]]|savepoint=No|previouslevel=Intro Text|nextlevel=Granny's House (Intro)}} | ||
The intro sequence is played after | The '''intro sequence''' is a sequence played after a new game is started. | ||
== Intro text == | == Intro text == | ||
Line 60: | Line 60: | ||
{{Dialogue|section=Dad Intro 4|say=3|icon=Gagwin Intro|text=Baggus just needs a minute to point us in the right direction and then we're off.}} | {{Dialogue|section=Dad Intro 4|say=3|icon=Gagwin Intro|text=Baggus just needs a minute to point us in the right direction and then we're off.}} | ||
=== If the player interacts with the statue === | |||
{{Dialogue|section=Statue Plaque 1|say=1|icon=Huayin Statue Intro|text=In honor of Huayin.}} | |||
{{Dialogue|section=Statue Plaque 1|say=2|icon=Huayin Statue Intro|text=Hero. Savior. Friend.}} | |||
=== If the player goes to the right === | === If the player goes to the right === | ||
Line 78: | Line 82: | ||
== Granny Cutscene == | == Granny Cutscene == | ||
{{Dialogue|section=Granny Intro 1|say=1|icon=None|text=Wake Up, child...}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Granny Intro 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: Do you remember what today is?}} | |||
{{Dialogue|section=Granny Intro 2|say=2|icon=Grandma Ethor|text=Come outside, I have something for you.}} | |||
=== After the player automatically walks out of the house === | |||
{{Dialogue|section=Granny A 1|say=1|icon=Grandma Ethor|text=Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.}} | |||
{{Dialogue|section=Granny A 1|say=2|icon=Grandma Ethor|text=You were bruised and hurt but I was able to nurse you back to health.}} | |||
{{Dialogue|section=Granny A 1|say=3|icon=Grandma Ethor|text=Having you around these last ten years have made me a happy old woman.}} | |||
{{Dialogue|section=Granny A 1|say=4|icon=Grandma Ethor|text=But, I've always known that your destiny would catch up with you.}} | |||
{{Dialogue|section=Granny A 1|say=5|icon=Grandma Ethor|text=You were born for adventure!}} | |||
{{Dialogue|section=Granny A 1|say=6|icon=Grandma Ethor|text=And now that you have come of age it's time for you to discover your true calling.}} | |||
{{Dialogue|section=Granny A 1|say=7|icon=Grandma Ethor|text=...}} | |||
{{Dialogue|section=Granny A 1|say=8|icon=Grandma Ethor|text=No... I don't know what your true calling is!}} | |||
{{Dialogue|section=Granny A 1|say=9|icon=Grandma Ethor|text=That's why I bought you this old boat... so you could go figure that out for yourself.}} | |||
{{Dialogue|section=Granny A 1|say=10|icon=Grandma Ethor|text=I know it's not much, but it's reliable.... I think... That's what I was told anyway...}} | |||
{{Dialogue|section=Granny A 1|say=11|icon=Grandma Ethor|text=With a few small touches I bet it will take you to the ends of the earth.}} | |||
{{Dialogue|section=Granny A 1|say=12|icon=Grandma Ethor|text=Go ahead, try it out.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Granny A 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: You look like a natural sailor... well...}} | |||
{{Dialogue|section=Granny A 2|say=2|icon=Grandma Ethor|text=I guess you can't be called a sailor without a sail.}} | |||
{{Dialogue|section=Granny A 2|say=3|icon=Grandma Ethor|text=...}} | |||
{{Dialogue|section=Granny A 2|say=4|icon=Grandma Ethor|text=Before you go too far, please stop by the house and see me one last time.}} | |||
{{Dialogue|section=Granny A 2|say=5|icon=Grandma Ethor|text=I have something else I want to give you...}} | |||
''At this point, the player has gains control over the character.'' | |||
'' | |||
Latest revision as of 20:50, 16 August 2024
Intro Sequence | |
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Level ID | 103 |
Internal name | Title Sequnce 2 |
Location(s) | Nimue Island |
Save point? | No |
<< Intro Text | Granny's House (Intro) >> |
The intro sequence is a sequence played after a new game is started.
Intro text
[edit | edit source]Main Article: Intro Text
Flashback
[edit | edit source][Museum Guy Intro 1] > say 1
(?)
(!)
Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
(?)
(!)
The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
(?)
(!)
[Dad Intro 1] > say 6
(?)
(!)
[Museum Guy Intro 2] > say 4
(?)
(!)
[Museum Guy Intro 2] > say 6
(?)
(!)
[Dad Intro 2] > say 3
(?)
(!)
[Dad Intro 2] > say 4
(?)
(!)
[Museum Guy Intro 3] > say 1
(?)
(!)
[Museum Guy Intro 3] > say 2
(?)
(!)
[Museum Guy Intro 3] > say 4
(?)
(!)
[Museum Guy Intro 3] > say 5
(?)
(!)
[Museum Guy Intro 3] > say 6
(?)
(!)
If the player talks to Baggus
[edit | edit source][Museum Guy Intro 4] > say 3
(?)
(!)
[Museum Guy Intro 4] > say 5
(?)
(!)
If the player talks to Gagwin
[edit | edit source][Dad Intro 4] > say 3
(?)
(!)
If the player interacts with the statue
[edit | edit source]If the player goes to the right
[edit | edit source][Museum Guy Intro 5] > say 3
(?)
(!)
If the player goes further to the right
[edit | edit source][Museum Guy Intro 6] > say 2
(?)
(!)
Granny Cutscene
[edit | edit source]After the player automatically walks out of the house
[edit | edit source][Granny A 1] > say 1
(?)
(!)
[Granny A 1] > say 6
(?)
(!)
[Granny A 1] > say 9
(?)
(!)
[Granny A 1] > say 10
(?)
(!)
[Granny A 1] > say 11
(?)
(!)
[Granny A 2] > say 4
(?)
(!)
At this point, the player has gains control over the character.