Intro Sequence: Difference between revisions
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The intro sequence is played after | {{LevelInfoBox|name=Intro Sequence|internalname=Title Sequnce 2|levelid=103|location=[[Nimue Island]]|savepoint=No|previouslevel=Intro Text|nextlevel=Granny's House (Intro)}} | ||
The '''intro sequence''' is a sequence played after a new game is started. | |||
== Intro text == | == Intro text == | ||
{{MainArticle|Intro Text}} | |||
== Flashback == | |||
''Don't worry. I won't let anything bad happen to you. | {{Dialogue|section=Museum Guy Intro 1|say=1|icon=Baggus Intro|text=Baggus: What do you say we turn back before this storm sends us to a watery grave?}} | ||
{{Dialogue|section=Museum Guy Intro 1|say=2|icon=Baggus Intro|text=We've been on this journey for over a year.}} | |||
{{Dialogue|section=Museum Guy Intro 1|say=3|icon=Baggus Intro|text=And we've found all 12 artifacts.}} | |||
{{Dialogue|section=Museum Guy Intro 1|say=4|icon=Baggus Intro|text=We've been hugely successful. Now, I can build my museum...}} | |||
{{Dialogue|section=Museum Guy Intro 1|say=5|icon=Baggus Intro|text=And we can kick back and enjoy our retirement.}} | |||
{{Dialogue|section=Dad Intro 1|say=1|icon=Gagwin Intro|text=Gagwin: You're right... we've been very lucky so far.}} | |||
{{Dialogue|section=Dad Intro 1|say=2|icon=Gagwin Intro|text=And that's why we must continue! }} | |||
{{Dialogue|section=Dad Intro 1|say=3|icon=Gagwin Intro|text=You're the one who first told me the legend of the 12 artifacts...}} | |||
{{Dialogue|section=Dad Intro 1|say=4|icon=Gagwin Intro|text=Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?}} | |||
{{Dialogue|section=Dad Intro 1|say=5|icon=Gagwin Intro|text=The legend says that the temple holds an ancient secret and the one who learns it will gain immense power. }} | |||
{{Dialogue|section=Dad Intro 1|say=6|icon=Gagwin Intro|text=We've already been able to map out its probable location... we're so close.}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=1|icon=Baggus Intro|text=Baggus: That's all superstitious nonsense!}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=2|icon=Baggus Intro|text=These items don't have any actual magical power. }} | |||
{{Dialogue|section=Museum Guy Intro 2|say=3|icon=Baggus Intro|text=...}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=4|icon=Baggus Intro|text=But you're right... according to my best research we are very close... if it even exists.}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=5|icon=Baggus Intro|text=If it does, it would be very interesting to study.}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=6|icon=Baggus Intro|text=Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Dad Intro 2|say=1|icon=Gagwin Intro|text=Gagwin: This looks like the right place to me.}} | |||
{{Dialogue|section=Dad Intro 2|say=2|icon=Gagwin Intro|text=The temple should stand somewhere on this island.}} | |||
{{Dialogue|section=Dad Intro 2|say=3|icon=Gagwin Intro|text=Just think, Baggus, when your museum houses all 12 of the legendary artifacts...}} | |||
{{Dialogue|section=Dad Intro 2|say=4|icon=Gagwin Intro|text=...It will be acclaimed by archaeologists and historians, the world over.}} | |||
{{Dialogue|section=Dad Intro 2|say=5|icon=Gagwin Intro|text=And who knows what treasures we'll find in this temple!}} | |||
{{Dialogue|section=Dad Intro 2|say=6|icon=Gagwin Intro|text=We're so close...}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=1|icon=Baggus Intro|text=Baggus: The only reason I've even entertained the notion that this place exists...}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=2|icon=Baggus Intro|text=...is in thanks to you and your son for all of your help in my quest.}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=3|icon=Baggus Intro|text=...}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=4|icon=Baggus Intro|text=There are hardly any known references to the temple, but this does appear to be the right place.}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=5|icon=Baggus Intro|text=Everything I have read about it speaks of danger, curses and evil.}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=6|icon=Baggus Intro|text=You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Dad Intro 3|say=1|icon=Gagwin Intro|text=Gagwin: Come on, son. You can't stay in the boat in this weather.}} | |||
{{Dialogue|section=Dad Intro 3|say=2|icon=Gagwin Intro|text=You're going to have to come with us.}} | |||
{{Dialogue|section=Dad Intro 3|say=3|icon=Gagwin Intro|text=Don't worry. I won't let anything bad happen to you.}} | |||
{{Dialogue|section=Dad Intro 3|say=4|icon=Gagwin Intro|text=Remember, son, you were born for adventure!}} | |||
=== If the player talks to Baggus === | === If the player talks to Baggus === | ||
{{Dialogue|section=Museum Guy Intro 4|say=1|icon=Baggus Intro|text=Baggus: Hey kid, how are you doing?}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=2|icon=Baggus Intro|text=Don't worry, this is the last stop and then we're going home.}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=3|icon=Baggus Intro|text=And we've got your dad with us; he's the strongest, bravest person I know.}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=4|icon=Baggus Intro|text=...}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=5|icon=Baggus Intro|text=Now, I just need minute to figure out where the temple entrance is. }} | |||
=== If the player talks to Gagwin === | |||
' | {{Dialogue|section=Dad Intro 4|say=1|icon=Gagwin Intro|text=Gagwin: Son, just remember to be brave like your old man.}} | ||
{{Dialogue|section=Dad Intro 4|say=2|icon=Gagwin Intro|text=Stick close to me and you'll have nothing to worry about.}} | |||
{{Dialogue|section=Dad Intro 4|say=3|icon=Gagwin Intro|text=Baggus just needs a minute to point us in the right direction and then we're off.}} | |||
=== If the player | === If the player interacts with the statue === | ||
{{Dialogue|section=Statue Plaque 1|say=1|icon=Huayin Statue Intro|text=In honor of Huayin.}} | |||
{{Dialogue|section=Statue Plaque 1|say=2|icon=Huayin Statue Intro|text=Hero. Savior. Friend.}} | |||
=== If the player goes to the right === | === If the player goes to the right === | ||
' | {{Dialogue|section=Museum Guy Intro 5|say=1|icon=Baggus Intro|text=Baggus: Hey kid, don't wander too far!}} | ||
{{Dialogue|section=Museum Guy Intro 5|say=2|icon=Baggus Intro|text=It looks like the temple entrance is that way, though.}} | |||
{{Dialogue|section=Museum Guy Intro 5|say=3|icon=Baggus Intro|text=Come on, Gagwin, it looks like your son is more excited about this adventure than you.}} | |||
=== If the player goes further to the right === | |||
{{Dialogue|section=Dad Intro 5|say=1|icon=Gagwin Intro|text=Gagwin: This has got to be the entrance to the temple.}} | |||
{{Dialogue|section=Dad Intro 5|say=2|icon=Gagwin Intro|text=Think you can pick that lock, old man?}} | |||
{{Dialogue|section=Museum Guy Intro 6|say=1|icon=Baggus Intro|text=Baggus: Piece of cake!}} | |||
{{Dialogue|section=Museum Guy Intro 6|say=2|icon=Baggus Intro|text=Ok, let's take it easy in here... we don't know what to expect.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Dad Intro 6|say=1|icon=Gagwin Intro|text=Gagwin: Follow me, son.}} | |||
{{Dialogue|section=Dad Intro 6|say=2|icon=Gagwin Intro|text=Don't worry, I'll keep you safe...}} | |||
== Granny Cutscene == | |||
{{Dialogue|section=Granny Intro 1|say=1|icon=None|text=Wake Up, child...}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Granny Intro 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: Do you remember what today is?}} | |||
{{Dialogue|section=Granny Intro 2|say=2|icon=Grandma Ethor|text=Come outside, I have something for you.}} | |||
=== After the player automatically walks out of the house === | |||
''Before you go too far, please stop by the house and see me one last time. | {{Dialogue|section=Granny A 1|say=1|icon=Grandma Ethor|text=Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.}} | ||
{{Dialogue|section=Granny A 1|say=2|icon=Grandma Ethor|text=You were bruised and hurt but I was able to nurse you back to health.}} | |||
{{Dialogue|section=Granny A 1|say=3|icon=Grandma Ethor|text=Having you around these last ten years have made me a happy old woman.}} | |||
{{Dialogue|section=Granny A 1|say=4|icon=Grandma Ethor|text=But, I've always known that your destiny would catch up with you.}} | |||
{{Dialogue|section=Granny A 1|say=5|icon=Grandma Ethor|text=You were born for adventure!}} | |||
{{Dialogue|section=Granny A 1|say=6|icon=Grandma Ethor|text=And now that you have come of age it's time for you to discover your true calling.}} | |||
{{Dialogue|section=Granny A 1|say=7|icon=Grandma Ethor|text=...}} | |||
{{Dialogue|section=Granny A 1|say=8|icon=Grandma Ethor|text=No... I don't know what your true calling is!}} | |||
{{Dialogue|section=Granny A 1|say=9|icon=Grandma Ethor|text=That's why I bought you this old boat... so you could go figure that out for yourself.}} | |||
{{Dialogue|section=Granny A 1|say=10|icon=Grandma Ethor|text=I know it's not much, but it's reliable.... I think... That's what I was told anyway...}} | |||
{{Dialogue|section=Granny A 1|say=11|icon=Grandma Ethor|text=With a few small touches I bet it will take you to the ends of the earth.}} | |||
{{Dialogue|section=Granny A 1|say=12|icon=Grandma Ethor|text=Go ahead, try it out.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Granny A 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: You look like a natural sailor... well...}} | |||
{{Dialogue|section=Granny A 2|say=2|icon=Grandma Ethor|text=I guess you can't be called a sailor without a sail.}} | |||
{{Dialogue|section=Granny A 2|say=3|icon=Grandma Ethor|text=...}} | |||
{{Dialogue|section=Granny A 2|say=4|icon=Grandma Ethor|text=Before you go too far, please stop by the house and see me one last time.}} | |||
{{Dialogue|section=Granny A 2|say=5|icon=Grandma Ethor|text=I have something else I want to give you...}} | |||
'' | ''At this point, the player has gains control over the character.'' |
Latest revision as of 20:50, 16 August 2024
Intro Sequence | |
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Level ID | 103 |
Internal name | Title Sequnce 2 |
Location(s) | Nimue Island |
Save point? | No |
<< Intro Text | Granny's House (Intro) >> |
The intro sequence is a sequence played after a new game is started.
Intro text
[edit | edit source]Main Article: Intro Text
Flashback
[edit | edit source][Museum Guy Intro 1] > say 1
(?)
(!)
Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
(?)
(!)
The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
(?)
(!)
[Dad Intro 1] > say 6
(?)
(!)
[Museum Guy Intro 2] > say 4
(?)
(!)
[Museum Guy Intro 2] > say 6
(?)
(!)
[Dad Intro 2] > say 3
(?)
(!)
[Dad Intro 2] > say 4
(?)
(!)
[Museum Guy Intro 3] > say 1
(?)
(!)
[Museum Guy Intro 3] > say 2
(?)
(!)
[Museum Guy Intro 3] > say 4
(?)
(!)
[Museum Guy Intro 3] > say 5
(?)
(!)
[Museum Guy Intro 3] > say 6
(?)
(!)
If the player talks to Baggus
[edit | edit source][Museum Guy Intro 4] > say 3
(?)
(!)
[Museum Guy Intro 4] > say 5
(?)
(!)
If the player talks to Gagwin
[edit | edit source][Dad Intro 4] > say 3
(?)
(!)
If the player interacts with the statue
[edit | edit source]If the player goes to the right
[edit | edit source][Museum Guy Intro 5] > say 3
(?)
(!)
If the player goes further to the right
[edit | edit source][Museum Guy Intro 6] > say 2
(?)
(!)
Granny Cutscene
[edit | edit source]After the player automatically walks out of the house
[edit | edit source][Granny A 1] > say 1
(?)
(!)
[Granny A 1] > say 6
(?)
(!)
[Granny A 1] > say 9
(?)
(!)
[Granny A 1] > say 10
(?)
(!)
[Granny A 1] > say 11
(?)
(!)
[Granny A 2] > say 4
(?)
(!)
At this point, the player has gains control over the character.