Intro Sequence: Difference between revisions

From Treasure Adventure Game Wiki
Jump to navigationJump to search
Attempt to rewrite the introduction in a more consistent style
 
(12 intermediate revisions by one other user not shown)
Line 1: Line 1:
The intro sequence is played after the player starts a new file.
{{LevelInfoBox|name=Intro Sequence|internalname=Title Sequnce 2|levelid=103|location=[[Nimue Island]]|savepoint=No|previouslevel=Intro Text|nextlevel=Granny's House (Intro)}}
 
The '''intro sequence''' is a sequence played after a new game is started.


== Intro text ==
== Intro text ==
''There is a legend from old times - when the islands of the world were all one continent and people had created huge cities with science and magic.''
{{MainArticle|Intro Text}}
 
''It tells of an evil demon who despised magic and those who used it. He descended from the heavens and attempted to eradicate every last ounce of magic on the earth, covering it in darkness and death.''
 
''In the midst of this chaos, a young wizard's apprentice, named Huayin, believed he could make a stand against the raging demon.''
 
''Through ingenuity and strong will, he acquired 12 magically enchanted items, each of which gave him a better chance of overcoming the demon.''
 
''The battle between the two foes finally ensued - it was legendary! Huayin narrowly defeated the arcane creature.''
 
''However, in one desperate, dying move, the evil demon struck at the core of the earth, causing vicious earthquakes and tidal waves.''
 
''When everything finally calmed, the world was no longer one continent but many islands, as it is today.''
 
''<br />
On the chance that the evil creature could return someday, the young wizard hid his 12 enchanted items around the world, hoping that, should the need arise, they could be used by a future savior.''
 
''As far-fetched as it may sound, this legend inspired me to become an archaeologist and to make it my life's goal to locate these 12 ancient treasures and share them with the world.''
 
''It feels like only yesterday that my adventurer friend, his young son and I sailed across the world to find those artifacts.''
 
''But, this story isn't about that journey...''
 
== Intro cutscene 1 ==
''Baggus: What do you say we turn back before this storm sends us to a watery grave?''
 
''We've been on this journey for over a year.''
 
''And we've found all 12 artifacts.''
 
''We've been hugely successful. Now, I can build my museum...''
 
''And we can kick back and enjoy our retirement.''
 
 
''Gagwin: You're right... we've been very lucky so far.''
 
''And that's why we must continue!''
 
''You're the one who first told me the legend of the 12 artifacts...''
 
''Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?''
 
''The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.''
 
''We've already been able to map out its probable location... we're so close.''
 
 
''Baggus: That's all superstitious nonsense!''
 
''These items don't have any actual magical power.''
 
''...''
 
''But you're right... according to my best research we are very close... if it even exists.''
 
''If it does, it would be very interesting to study.''
 
''Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.''
 
 
''Gagwin: This looks like the right place to me.''
 
''The temple should stand somewhere on this island.''
 
''Just think, Baggus, when your museum houses all 12 of the legendary artifacts...''
 
''...It will be acclaimed by archaeologists and historians, the world over.''
 
''And who knows what treasures we'll find in this temple!''
 
''We're so close...''
 
 
''Baggus: The only reason I've even entertained the notion that this place exists...''
 
''...is in thanks to you and your son for all of your help in my quest.''
 
''...''
 
''There are hardly any known references to the temple, but this does appear to be the right place.''
 
''Everything I have read about it speaks of danger, curses and evil.''
 
''You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.''
 
 
''Gagwin: Come on, son. You can't stay in the boat in this weather.''


''You're going to have to come with us.''
== Flashback ==


''Don't worry. I won't let anything bad happen to you.''
{{Dialogue|section=Museum Guy Intro 1|say=1|icon=Baggus Intro|text=Baggus: What do you say we turn back before this storm sends us to a watery grave?}}
{{Dialogue|section=Museum Guy Intro 1|say=2|icon=Baggus Intro|text=We've been on this journey for over a year.}}
{{Dialogue|section=Museum Guy Intro 1|say=3|icon=Baggus Intro|text=And we've found all 12 artifacts.}}
{{Dialogue|section=Museum Guy Intro 1|say=4|icon=Baggus Intro|text=We've been hugely successful. Now, I can build my museum...}}
{{Dialogue|section=Museum Guy Intro 1|say=5|icon=Baggus Intro|text=And we can kick back and enjoy our retirement.}}
{{Dialogue|section=Dad Intro 1|say=1|icon=Gagwin Intro|text=Gagwin: You're right... we've been very lucky so far.}}
{{Dialogue|section=Dad Intro 1|say=2|icon=Gagwin Intro|text=And that's why we must continue! }}
{{Dialogue|section=Dad Intro 1|say=3|icon=Gagwin Intro|text=You're the one who first told me the legend of the 12 artifacts...}}
{{Dialogue|section=Dad Intro 1|say=4|icon=Gagwin Intro|text=Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?}}
{{Dialogue|section=Dad Intro 1|say=5|icon=Gagwin Intro|text=The legend says that the temple holds an ancient secret and the one who learns it will gain immense power. }}
{{Dialogue|section=Dad Intro 1|say=6|icon=Gagwin Intro|text=We've already been able to map out its probable location... we're so close.}}
{{Dialogue|section=Museum Guy Intro 2|say=1|icon=Baggus Intro|text=Baggus: That's all superstitious nonsense!}}
{{Dialogue|section=Museum Guy Intro 2|say=2|icon=Baggus Intro|text=These items don't have any actual magical power. }}
{{Dialogue|section=Museum Guy Intro 2|say=3|icon=Baggus Intro|text=...}}
{{Dialogue|section=Museum Guy Intro 2|say=4|icon=Baggus Intro|text=But you're right... according to my best research we are very close... if it even exists.}}
{{Dialogue|section=Museum Guy Intro 2|say=5|icon=Baggus Intro|text=If it does, it would be very interesting to study.}}
{{Dialogue|section=Museum Guy Intro 2|say=6|icon=Baggus Intro|text=Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.}}
{{DialogueBreak}}
{{Dialogue|section=Dad Intro 2|say=1|icon=Gagwin Intro|text=Gagwin: This looks like the right place to me.}}
{{Dialogue|section=Dad Intro 2|say=2|icon=Gagwin Intro|text=The temple should stand somewhere on this island.}}
{{Dialogue|section=Dad Intro 2|say=3|icon=Gagwin Intro|text=Just think, Baggus, when your museum houses all 12 of the legendary artifacts...}}
{{Dialogue|section=Dad Intro 2|say=4|icon=Gagwin Intro|text=...It will be acclaimed by archaeologists and historians, the world over.}}
{{Dialogue|section=Dad Intro 2|say=5|icon=Gagwin Intro|text=And who knows what treasures we'll find in this temple!}}
{{Dialogue|section=Dad Intro 2|say=6|icon=Gagwin Intro|text=We're so close...}}
{{Dialogue|section=Museum Guy Intro 3|say=1|icon=Baggus Intro|text=Baggus: The only reason I've even entertained the notion that this place exists...}}
{{Dialogue|section=Museum Guy Intro 3|say=2|icon=Baggus Intro|text=...is in thanks to you and your son for all of your help in my quest.}}
{{Dialogue|section=Museum Guy Intro 3|say=3|icon=Baggus Intro|text=...}}
{{Dialogue|section=Museum Guy Intro 3|say=4|icon=Baggus Intro|text=There are hardly any known references to the temple, but this does appear to be the right place.}}
{{Dialogue|section=Museum Guy Intro 3|say=5|icon=Baggus Intro|text=Everything I have read about it speaks of danger, curses and evil.}}
{{Dialogue|section=Museum Guy Intro 3|say=6|icon=Baggus Intro|text=You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.}}
{{DialogueBreak}}
{{Dialogue|section=Dad Intro 3|say=1|icon=Gagwin Intro|text=Gagwin: Come on, son. You can't stay in the boat in this weather.}}
{{Dialogue|section=Dad Intro 3|say=2|icon=Gagwin Intro|text=You're going to have to come with us.}}
{{Dialogue|section=Dad Intro 3|say=3|icon=Gagwin Intro|text=Don't worry. I won't let anything bad happen to you.}}
{{Dialogue|section=Dad Intro 3|say=4|icon=Gagwin Intro|text=Remember, son, you were born for adventure!}}


''Remember, son, you were born for adventure!''


=== If the player talks to Baggus ===
=== If the player talks to Baggus ===
''Baggus: Hey kid, how are you doing?''


''Don't worry, this is the last stop and then we're going home.''
{{Dialogue|section=Museum Guy Intro 4|say=1|icon=Baggus Intro|text=Baggus: Hey kid, how are you doing?}}
{{Dialogue|section=Museum Guy Intro 4|say=2|icon=Baggus Intro|text=Don't worry, this is the last stop and then we're going home.}}
{{Dialogue|section=Museum Guy Intro 4|say=3|icon=Baggus Intro|text=And we've got your dad with us; he's the strongest, bravest person I know.}}
{{Dialogue|section=Museum Guy Intro 4|say=4|icon=Baggus Intro|text=...}}
{{Dialogue|section=Museum Guy Intro 4|say=5|icon=Baggus Intro|text=Now, I just need minute to figure out where the temple entrance is. }}


''And we've got your dad with us; he's the strongest, bravest person I know.''


''...''
=== If the player talks to Gagwin ===


''Now, I just need minute to figure out where the temple entrance is.''
{{Dialogue|section=Dad Intro 4|say=1|icon=Gagwin Intro|text=Gagwin: Son, just remember to be brave like your old man.}}
{{Dialogue|section=Dad Intro 4|say=2|icon=Gagwin Intro|text=Stick close to me and you'll have nothing to worry about.}}
{{Dialogue|section=Dad Intro 4|say=3|icon=Gagwin Intro|text=Baggus just needs a minute to point us in the right direction and then we're off.}}


=== If the player talks to Gagwin ===
=== If the player interacts with the statue ===
''Gagwin: Son, just remember to be brave like your old man.''


''Stick close to me and you'll have nothing to worry about.''
{{Dialogue|section=Statue Plaque 1|say=1|icon=Huayin Statue Intro|text=In honor of Huayin.}}
 
{{Dialogue|section=Statue Plaque 1|say=2|icon=Huayin Statue Intro|text=Hero. Savior. Friend.}}
''Baggus just needs a minute to point us in the right direction and then we're off.''


=== If the player goes to the right ===
=== If the player goes to the right ===
''Baggus: Hey kid, don't wander too far!''
''It looks like the temple entrance is that way, though.''
''Come on, Gagwin, it looks like your son is more excited about this adventure than you.''
''Gagwin: This has got to be the entrance to the temple.''
''Think you can pick that lock, old man?''
''Baggus: Piece of cake!''
''Ok, let's take it easy in here... we don't know what to expect.''
''Gagwin: Follow me, son.''
''Don't worry, I'll keep you safe...''
== Intro cutscene 2 ==
''Wake Up, child...Grandma Ethor: Do you remember what today is?''
''Come outside, I have something for you.''
''Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.''
''You were bruised and hurt but I was able to nurse you back to health.''
''Having you around these last ten years have made me a happy old woman.''
''But, I've always known that your destiny would catch up with you.''
''You were born for adventure!''
''And now that you have come of age it's time for you to discover your true calling.''
''...''
''No... I don't know what your true calling is!''
''That's why I bought you this old boat... so you could go figure that out for yourself.''
''I know it's not much, but it's reliable.... I think... That's what I was told anyway...''


''With a few small touches I bet it will take you to the ends of the earth.''
{{Dialogue|section=Museum Guy Intro 5|say=1|icon=Baggus Intro|text=Baggus: Hey kid, don't wander too far!}}
{{Dialogue|section=Museum Guy Intro 5|say=2|icon=Baggus Intro|text=It looks like the temple entrance is that way, though.}}
{{Dialogue|section=Museum Guy Intro 5|say=3|icon=Baggus Intro|text=Come on, Gagwin, it looks like your son is more excited about this adventure than you.}}


''Go ahead, try it out.''
=== If the player goes further to the right ===


{{Dialogue|section=Dad Intro 5|say=1|icon=Gagwin Intro|text=Gagwin: This has got to be the entrance to the temple.}}
{{Dialogue|section=Dad Intro 5|say=2|icon=Gagwin Intro|text=Think you can pick that lock, old man?}}
{{Dialogue|section=Museum Guy Intro 6|say=1|icon=Baggus Intro|text=Baggus: Piece of cake!}}
{{Dialogue|section=Museum Guy Intro 6|say=2|icon=Baggus Intro|text=Ok, let's take it easy in here... we don't know what to expect.}}
{{DialogueBreak}}
{{Dialogue|section=Dad Intro 6|say=1|icon=Gagwin Intro|text=Gagwin: Follow me, son.}}
{{Dialogue|section=Dad Intro 6|say=2|icon=Gagwin Intro|text=Don't worry, I'll keep you safe...}}


''Grandma Ethor: You look like a natural sailor... well...''
== Granny Cutscene ==


''I guess you can't be called a sailor without a sail.''
{{Dialogue|section=Granny Intro 1|say=1|icon=None|text=Wake Up, child...}}
{{DialogueBreak}}
{{Dialogue|section=Granny Intro 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: Do you remember what today is?}}
{{Dialogue|section=Granny Intro 2|say=2|icon=Grandma Ethor|text=Come outside, I have something for you.}}


''...''
=== After the player automatically walks out of the house ===


''Before you go too far, please stop by the house and see me one last time.''
{{Dialogue|section=Granny A 1|say=1|icon=Grandma Ethor|text=Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.}}
{{Dialogue|section=Granny A 1|say=2|icon=Grandma Ethor|text=You were bruised and hurt but I was able to nurse you back to health.}}
{{Dialogue|section=Granny A 1|say=3|icon=Grandma Ethor|text=Having you around these last ten years have made me a happy old woman.}}
{{Dialogue|section=Granny A 1|say=4|icon=Grandma Ethor|text=But, I've always known that your destiny would catch up with you.}}
{{Dialogue|section=Granny A 1|say=5|icon=Grandma Ethor|text=You were born for adventure!}}
{{Dialogue|section=Granny A 1|say=6|icon=Grandma Ethor|text=And now that you have come of age it's time for you to discover your true calling.}}
{{Dialogue|section=Granny A 1|say=7|icon=Grandma Ethor|text=...}}
{{Dialogue|section=Granny A 1|say=8|icon=Grandma Ethor|text=No... I don't know what your true calling is!}}
{{Dialogue|section=Granny A 1|say=9|icon=Grandma Ethor|text=That's why I bought you this old boat... so you could go figure that out for yourself.}}
{{Dialogue|section=Granny A 1|say=10|icon=Grandma Ethor|text=I know it's not much, but it's reliable.... I think... That's what I was told anyway...}}
{{Dialogue|section=Granny A 1|say=11|icon=Grandma Ethor|text=With a few small touches I bet it will take you to the ends of the earth.}}
{{Dialogue|section=Granny A 1|say=12|icon=Grandma Ethor|text=Go ahead, try it out.}}
{{DialogueBreak}}
{{Dialogue|section=Granny A 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: You look like a natural sailor... well...}}
{{Dialogue|section=Granny A 2|say=2|icon=Grandma Ethor|text=I guess you can't be called a sailor without a sail.}}
{{Dialogue|section=Granny A 2|say=3|icon=Grandma Ethor|text=...}}
{{Dialogue|section=Granny A 2|say=4|icon=Grandma Ethor|text=Before you go too far, please stop by the house and see me one last time.}}
{{Dialogue|section=Granny A 2|say=5|icon=Grandma Ethor|text=I have something else I want to give you...}}


''I have something else I want to give you...''
''At this point, the player has gains control over the character.''

Latest revision as of 20:50, 16 August 2024

Intro Sequence
Level ID 103
Internal name Title Sequnce 2
Location(s) Nimue Island
Save point? No
<< Intro Text Granny's House (Intro) >>


The intro sequence is a sequence played after a new game is started.

Intro text

[edit | edit source]

Main Article: Intro Text

Flashback

[edit | edit source]
Baggus Intro Dialogue Icon.png
Baggus: What do you say we turn back before this storm sends us to a watery grave?
[Museum Guy Intro 1] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
We've been on this journey for over a year.
[Museum Guy Intro 1] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
And we've found all 12 artifacts.
[Museum Guy Intro 1] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
We've been hugely successful. Now, I can build my museum...
[Museum Guy Intro 1] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
And we can kick back and enjoy our retirement.
[Museum Guy Intro 1] > say 5
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: You're right... we've been very lucky so far.
[Dad Intro 1] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
And that's why we must continue!
[Dad Intro 1] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
You're the one who first told me the legend of the 12 artifacts...
[Dad Intro 1] > say 3
(?)
(!)
Gagwin Intro Dialogue Icon.png
Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
(?)
(!)
Gagwin Intro Dialogue Icon.png
The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
(?)
(!)
Gagwin Intro Dialogue Icon.png
We've already been able to map out its probable location... we're so close.
[Dad Intro 1] > say 6
(?)
(!)
Baggus Intro Dialogue Icon.png
Baggus: That's all superstitious nonsense!
[Museum Guy Intro 2] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
These items don't have any actual magical power.
[Museum Guy Intro 2] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
...
[Museum Guy Intro 2] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
But you're right... according to my best research we are very close... if it even exists.
[Museum Guy Intro 2] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
If it does, it would be very interesting to study.
[Museum Guy Intro 2] > say 5
(?)
(!)
Baggus Intro Dialogue Icon.png
Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.
[Museum Guy Intro 2] > say 6
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: This looks like the right place to me.
[Dad Intro 2] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
The temple should stand somewhere on this island.
[Dad Intro 2] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Just think, Baggus, when your museum houses all 12 of the legendary artifacts...
[Dad Intro 2] > say 3
(?)
(!)
Gagwin Intro Dialogue Icon.png
...It will be acclaimed by archaeologists and historians, the world over.
[Dad Intro 2] > say 4
(?)
(!)
Gagwin Intro Dialogue Icon.png
And who knows what treasures we'll find in this temple!
[Dad Intro 2] > say 5
(?)
(!)
Gagwin Intro Dialogue Icon.png
We're so close...
[Dad Intro 2] > say 6
(?)
(!)
Baggus Intro Dialogue Icon.png
Baggus: The only reason I've even entertained the notion that this place exists...
[Museum Guy Intro 3] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
...is in thanks to you and your son for all of your help in my quest.
[Museum Guy Intro 3] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
...
[Museum Guy Intro 3] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
There are hardly any known references to the temple, but this does appear to be the right place.
[Museum Guy Intro 3] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
Everything I have read about it speaks of danger, curses and evil.
[Museum Guy Intro 3] > say 5
(?)
(!)
Baggus Intro Dialogue Icon.png
You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.
[Museum Guy Intro 3] > say 6
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: Come on, son. You can't stay in the boat in this weather.
[Dad Intro 3] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
You're going to have to come with us.
[Dad Intro 3] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Don't worry. I won't let anything bad happen to you.
[Dad Intro 3] > say 3
(?)
(!)
Gagwin Intro Dialogue Icon.png
Remember, son, you were born for adventure!
[Dad Intro 3] > say 4
(?)
(!)


If the player talks to Baggus

[edit | edit source]
Baggus Intro Dialogue Icon.png
Baggus: Hey kid, how are you doing?
[Museum Guy Intro 4] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
Don't worry, this is the last stop and then we're going home.
[Museum Guy Intro 4] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
And we've got your dad with us; he's the strongest, bravest person I know.
[Museum Guy Intro 4] > say 3
(?)
(!)
Baggus Intro Dialogue Icon.png
...
[Museum Guy Intro 4] > say 4
(?)
(!)
Baggus Intro Dialogue Icon.png
Now, I just need minute to figure out where the temple entrance is.
[Museum Guy Intro 4] > say 5
(?)
(!)


If the player talks to Gagwin

[edit | edit source]
Gagwin Intro Dialogue Icon.png
Gagwin: Son, just remember to be brave like your old man.
[Dad Intro 4] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
Stick close to me and you'll have nothing to worry about.
[Dad Intro 4] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Baggus just needs a minute to point us in the right direction and then we're off.
[Dad Intro 4] > say 3
(?)
(!)

If the player interacts with the statue

[edit | edit source]
Huayin Statue Intro Dialogue Icon.png
In honor of Huayin.
[Statue Plaque 1] > say 1
(?)
(!)
Huayin Statue Intro Dialogue Icon.png
Hero. Savior. Friend.
[Statue Plaque 1] > say 2
(?)
(!)

If the player goes to the right

[edit | edit source]
Baggus Intro Dialogue Icon.png
Baggus: Hey kid, don't wander too far!
[Museum Guy Intro 5] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
It looks like the temple entrance is that way, though.
[Museum Guy Intro 5] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
Come on, Gagwin, it looks like your son is more excited about this adventure than you.
[Museum Guy Intro 5] > say 3
(?)
(!)

If the player goes further to the right

[edit | edit source]
Gagwin Intro Dialogue Icon.png
Gagwin: This has got to be the entrance to the temple.
[Dad Intro 5] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
Think you can pick that lock, old man?
[Dad Intro 5] > say 2
(?)
(!)
Baggus Intro Dialogue Icon.png
Baggus: Piece of cake!
[Museum Guy Intro 6] > say 1
(?)
(!)
Baggus Intro Dialogue Icon.png
Ok, let's take it easy in here... we don't know what to expect.
[Museum Guy Intro 6] > say 2
(?)
(!)
Gagwin Intro Dialogue Icon.png
Gagwin: Follow me, son.
[Dad Intro 6] > say 1
(?)
(!)
Gagwin Intro Dialogue Icon.png
Don't worry, I'll keep you safe...
[Dad Intro 6] > say 2
(?)
(!)

Granny Cutscene

[edit | edit source]
None Dialogue Icon.png
Wake Up, child...
[Granny Intro 1] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
Grandma Ethor: Do you remember what today is?
[Granny Intro 2] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
Come outside, I have something for you.
[Granny Intro 2] > say 2
(?)
(!)

After the player automatically walks out of the house

[edit | edit source]
Grandma Ethor Dialogue Icon.png
Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.
[Granny A 1] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
You were bruised and hurt but I was able to nurse you back to health.
[Granny A 1] > say 2
(?)
(!)
Grandma Ethor Dialogue Icon.png
Having you around these last ten years have made me a happy old woman.
[Granny A 1] > say 3
(?)
(!)
Grandma Ethor Dialogue Icon.png
But, I've always known that your destiny would catch up with you.
[Granny A 1] > say 4
(?)
(!)
Grandma Ethor Dialogue Icon.png
You were born for adventure!
[Granny A 1] > say 5
(?)
(!)
Grandma Ethor Dialogue Icon.png
And now that you have come of age it's time for you to discover your true calling.
[Granny A 1] > say 6
(?)
(!)
Grandma Ethor Dialogue Icon.png
...
[Granny A 1] > say 7
(?)
(!)
Grandma Ethor Dialogue Icon.png
No... I don't know what your true calling is!
[Granny A 1] > say 8
(?)
(!)
Grandma Ethor Dialogue Icon.png
That's why I bought you this old boat... so you could go figure that out for yourself.
[Granny A 1] > say 9
(?)
(!)
Grandma Ethor Dialogue Icon.png
I know it's not much, but it's reliable.... I think... That's what I was told anyway...
[Granny A 1] > say 10
(?)
(!)
Grandma Ethor Dialogue Icon.png
With a few small touches I bet it will take you to the ends of the earth.
[Granny A 1] > say 11
(?)
(!)
Grandma Ethor Dialogue Icon.png
Go ahead, try it out.
[Granny A 1] > say 12
(?)
(!)
Grandma Ethor Dialogue Icon.png
Grandma Ethor: You look like a natural sailor... well...
[Granny A 2] > say 1
(?)
(!)
Grandma Ethor Dialogue Icon.png
I guess you can't be called a sailor without a sail.
[Granny A 2] > say 2
(?)
(!)
Grandma Ethor Dialogue Icon.png
...
[Granny A 2] > say 3
(?)
(!)
Grandma Ethor Dialogue Icon.png
Before you go too far, please stop by the house and see me one last time.
[Granny A 2] > say 4
(?)
(!)
Grandma Ethor Dialogue Icon.png
I have something else I want to give you...
[Granny A 2] > say 5
(?)
(!)

At this point, the player has gains control over the character.