Intro Sequence: Difference between revisions
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Created page with "The intro sequence is played after the player starts a new file. = Intro text = ''There is a legend from old times - when the islands of the world were all one continent and people had created huge cities with science and magic.'' ''It tells of an evil demon who despised magic and those who used it. He descended from the heavens and attempted to eradicate every last ounce of magic on the earth, covering it in darkness and death.'' ''In the midst of this chaos, a young..." |
Grzesiek11 (talk | contribs) Attempt to rewrite the introduction in a more consistent style |
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{{LevelInfoBox|name=Intro Sequence|internalname=Title Sequnce 2|levelid=103|location=[[Nimue Island]]|savepoint=No|previouslevel=Intro Text|nextlevel=Granny's House (Intro)}} | |||
The '''intro sequence''' is a sequence played after a new game is started. | |||
'' | |||
== Intro text == | |||
{{MainArticle|Intro Text}} | |||
== Flashback == | |||
'' | {{Dialogue|section=Museum Guy Intro 1|say=1|icon=Baggus Intro|text=Baggus: What do you say we turn back before this storm sends us to a watery grave?}} | ||
{{Dialogue|section=Museum Guy Intro 1|say=2|icon=Baggus Intro|text=We've been on this journey for over a year.}} | |||
{{Dialogue|section=Museum Guy Intro 1|say=3|icon=Baggus Intro|text=And we've found all 12 artifacts.}} | |||
{{Dialogue|section=Museum Guy Intro 1|say=4|icon=Baggus Intro|text=We've been hugely successful. Now, I can build my museum...}} | |||
{{Dialogue|section=Museum Guy Intro 1|say=5|icon=Baggus Intro|text=And we can kick back and enjoy our retirement.}} | |||
{{Dialogue|section=Dad Intro 1|say=1|icon=Gagwin Intro|text=Gagwin: You're right... we've been very lucky so far.}} | |||
{{Dialogue|section=Dad Intro 1|say=2|icon=Gagwin Intro|text=And that's why we must continue! }} | |||
{{Dialogue|section=Dad Intro 1|say=3|icon=Gagwin Intro|text=You're the one who first told me the legend of the 12 artifacts...}} | |||
{{Dialogue|section=Dad Intro 1|say=4|icon=Gagwin Intro|text=Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?}} | |||
{{Dialogue|section=Dad Intro 1|say=5|icon=Gagwin Intro|text=The legend says that the temple holds an ancient secret and the one who learns it will gain immense power. }} | |||
{{Dialogue|section=Dad Intro 1|say=6|icon=Gagwin Intro|text=We've already been able to map out its probable location... we're so close.}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=1|icon=Baggus Intro|text=Baggus: That's all superstitious nonsense!}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=2|icon=Baggus Intro|text=These items don't have any actual magical power. }} | |||
{{Dialogue|section=Museum Guy Intro 2|say=3|icon=Baggus Intro|text=...}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=4|icon=Baggus Intro|text=But you're right... according to my best research we are very close... if it even exists.}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=5|icon=Baggus Intro|text=If it does, it would be very interesting to study.}} | |||
{{Dialogue|section=Museum Guy Intro 2|say=6|icon=Baggus Intro|text=Alright, let's continue... but if the weather gets worse we're heading for the nearest shore.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Dad Intro 2|say=1|icon=Gagwin Intro|text=Gagwin: This looks like the right place to me.}} | |||
{{Dialogue|section=Dad Intro 2|say=2|icon=Gagwin Intro|text=The temple should stand somewhere on this island.}} | |||
{{Dialogue|section=Dad Intro 2|say=3|icon=Gagwin Intro|text=Just think, Baggus, when your museum houses all 12 of the legendary artifacts...}} | |||
{{Dialogue|section=Dad Intro 2|say=4|icon=Gagwin Intro|text=...It will be acclaimed by archaeologists and historians, the world over.}} | |||
{{Dialogue|section=Dad Intro 2|say=5|icon=Gagwin Intro|text=And who knows what treasures we'll find in this temple!}} | |||
{{Dialogue|section=Dad Intro 2|say=6|icon=Gagwin Intro|text=We're so close...}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=1|icon=Baggus Intro|text=Baggus: The only reason I've even entertained the notion that this place exists...}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=2|icon=Baggus Intro|text=...is in thanks to you and your son for all of your help in my quest.}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=3|icon=Baggus Intro|text=...}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=4|icon=Baggus Intro|text=There are hardly any known references to the temple, but this does appear to be the right place.}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=5|icon=Baggus Intro|text=Everything I have read about it speaks of danger, curses and evil.}} | |||
{{Dialogue|section=Museum Guy Intro 3|say=6|icon=Baggus Intro|text=You know I don't buy into that kind of nonsense, but I still think we need to be very cautious.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Dad Intro 3|say=1|icon=Gagwin Intro|text=Gagwin: Come on, son. You can't stay in the boat in this weather.}} | |||
{{Dialogue|section=Dad Intro 3|say=2|icon=Gagwin Intro|text=You're going to have to come with us.}} | |||
{{Dialogue|section=Dad Intro 3|say=3|icon=Gagwin Intro|text=Don't worry. I won't let anything bad happen to you.}} | |||
{{Dialogue|section=Dad Intro 3|say=4|icon=Gagwin Intro|text=Remember, son, you were born for adventure!}} | |||
=== If the player talks to Baggus === | === If the player talks to Baggus === | ||
{{Dialogue|section=Museum Guy Intro 4|say=1|icon=Baggus Intro|text=Baggus: Hey kid, how are you doing?}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=2|icon=Baggus Intro|text=Don't worry, this is the last stop and then we're going home.}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=3|icon=Baggus Intro|text=And we've got your dad with us; he's the strongest, bravest person I know.}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=4|icon=Baggus Intro|text=...}} | |||
{{Dialogue|section=Museum Guy Intro 4|say=5|icon=Baggus Intro|text=Now, I just need minute to figure out where the temple entrance is. }} | |||
=== If the player talks to Gagwin === | |||
' | {{Dialogue|section=Dad Intro 4|say=1|icon=Gagwin Intro|text=Gagwin: Son, just remember to be brave like your old man.}} | ||
{{Dialogue|section=Dad Intro 4|say=2|icon=Gagwin Intro|text=Stick close to me and you'll have nothing to worry about.}} | |||
{{Dialogue|section=Dad Intro 4|say=3|icon=Gagwin Intro|text=Baggus just needs a minute to point us in the right direction and then we're off.}} | |||
=== If the player | === If the player interacts with the statue === | ||
{{Dialogue|section=Statue Plaque 1|say=1|icon=Huayin Statue Intro|text=In honor of Huayin.}} | |||
{{Dialogue|section=Statue Plaque 1|say=2|icon=Huayin Statue Intro|text=Hero. Savior. Friend.}} | |||
=== If the player goes to the right === | === If the player goes to the right === | ||
' | {{Dialogue|section=Museum Guy Intro 5|say=1|icon=Baggus Intro|text=Baggus: Hey kid, don't wander too far!}} | ||
{{Dialogue|section=Museum Guy Intro 5|say=2|icon=Baggus Intro|text=It looks like the temple entrance is that way, though.}} | |||
{{Dialogue|section=Museum Guy Intro 5|say=3|icon=Baggus Intro|text=Come on, Gagwin, it looks like your son is more excited about this adventure than you.}} | |||
=== If the player goes further to the right === | |||
{{Dialogue|section=Dad Intro 5|say=1|icon=Gagwin Intro|text=Gagwin: This has got to be the entrance to the temple.}} | |||
{{Dialogue|section=Dad Intro 5|say=2|icon=Gagwin Intro|text=Think you can pick that lock, old man?}} | |||
{{Dialogue|section=Museum Guy Intro 6|say=1|icon=Baggus Intro|text=Baggus: Piece of cake!}} | |||
{{Dialogue|section=Museum Guy Intro 6|say=2|icon=Baggus Intro|text=Ok, let's take it easy in here... we don't know what to expect.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Dad Intro 6|say=1|icon=Gagwin Intro|text=Gagwin: Follow me, son.}} | |||
{{Dialogue|section=Dad Intro 6|say=2|icon=Gagwin Intro|text=Don't worry, I'll keep you safe...}} | |||
== Granny Cutscene == | |||
{{Dialogue|section=Granny Intro 1|say=1|icon=None|text=Wake Up, child...}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Granny Intro 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: Do you remember what today is?}} | |||
{{Dialogue|section=Granny Intro 2|say=2|icon=Grandma Ethor|text=Come outside, I have something for you.}} | |||
=== After the player automatically walks out of the house === | |||
''Before you go too far, please stop by the house and see me one last time. | {{Dialogue|section=Granny A 1|say=1|icon=Grandma Ethor|text=Grandma Ethor: ... It was 10 years ago to this day that I found you on my doorstep.}} | ||
{{Dialogue|section=Granny A 1|say=2|icon=Grandma Ethor|text=You were bruised and hurt but I was able to nurse you back to health.}} | |||
{{Dialogue|section=Granny A 1|say=3|icon=Grandma Ethor|text=Having you around these last ten years have made me a happy old woman.}} | |||
{{Dialogue|section=Granny A 1|say=4|icon=Grandma Ethor|text=But, I've always known that your destiny would catch up with you.}} | |||
{{Dialogue|section=Granny A 1|say=5|icon=Grandma Ethor|text=You were born for adventure!}} | |||
{{Dialogue|section=Granny A 1|say=6|icon=Grandma Ethor|text=And now that you have come of age it's time for you to discover your true calling.}} | |||
{{Dialogue|section=Granny A 1|say=7|icon=Grandma Ethor|text=...}} | |||
{{Dialogue|section=Granny A 1|say=8|icon=Grandma Ethor|text=No... I don't know what your true calling is!}} | |||
{{Dialogue|section=Granny A 1|say=9|icon=Grandma Ethor|text=That's why I bought you this old boat... so you could go figure that out for yourself.}} | |||
{{Dialogue|section=Granny A 1|say=10|icon=Grandma Ethor|text=I know it's not much, but it's reliable.... I think... That's what I was told anyway...}} | |||
{{Dialogue|section=Granny A 1|say=11|icon=Grandma Ethor|text=With a few small touches I bet it will take you to the ends of the earth.}} | |||
{{Dialogue|section=Granny A 1|say=12|icon=Grandma Ethor|text=Go ahead, try it out.}} | |||
{{DialogueBreak}} | |||
{{Dialogue|section=Granny A 2|say=1|icon=Grandma Ethor|text=Grandma Ethor: You look like a natural sailor... well...}} | |||
{{Dialogue|section=Granny A 2|say=2|icon=Grandma Ethor|text=I guess you can't be called a sailor without a sail.}} | |||
{{Dialogue|section=Granny A 2|say=3|icon=Grandma Ethor|text=...}} | |||
{{Dialogue|section=Granny A 2|say=4|icon=Grandma Ethor|text=Before you go too far, please stop by the house and see me one last time.}} | |||
{{Dialogue|section=Granny A 2|say=5|icon=Grandma Ethor|text=I have something else I want to give you...}} | |||
'' | ''At this point, the player has gains control over the character.'' |
Latest revision as of 20:50, 16 August 2024
Intro Sequence | |
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Level ID | 103 |
Internal name | Title Sequnce 2 |
Location(s) | Nimue Island |
Save point? | No |
<< Intro Text | Granny's House (Intro) >> |
The intro sequence is a sequence played after a new game is started.
Intro text
[edit | edit source]Main Article: Intro Text
Flashback
[edit | edit source][Museum Guy Intro 1] > say 1
(?)
(!)
Isn't it also true that the legend speaks of a temple, which only the wielder of the other 12 artifacts can access?
[Dad Intro 1] > say 4
(?)
(!)
The legend says that the temple holds an ancient secret and the one who learns it will gain immense power.
[Dad Intro 1] > say 5
(?)
(!)
[Dad Intro 1] > say 6
(?)
(!)
[Museum Guy Intro 2] > say 4
(?)
(!)
[Museum Guy Intro 2] > say 6
(?)
(!)
[Dad Intro 2] > say 3
(?)
(!)
[Dad Intro 2] > say 4
(?)
(!)
[Museum Guy Intro 3] > say 1
(?)
(!)
[Museum Guy Intro 3] > say 2
(?)
(!)
[Museum Guy Intro 3] > say 4
(?)
(!)
[Museum Guy Intro 3] > say 5
(?)
(!)
[Museum Guy Intro 3] > say 6
(?)
(!)
If the player talks to Baggus
[edit | edit source][Museum Guy Intro 4] > say 3
(?)
(!)
[Museum Guy Intro 4] > say 5
(?)
(!)
If the player talks to Gagwin
[edit | edit source][Dad Intro 4] > say 3
(?)
(!)
If the player interacts with the statue
[edit | edit source]If the player goes to the right
[edit | edit source][Museum Guy Intro 5] > say 3
(?)
(!)
If the player goes further to the right
[edit | edit source][Museum Guy Intro 6] > say 2
(?)
(!)
Granny Cutscene
[edit | edit source]After the player automatically walks out of the house
[edit | edit source][Granny A 1] > say 1
(?)
(!)
[Granny A 1] > say 6
(?)
(!)
[Granny A 1] > say 9
(?)
(!)
[Granny A 1] > say 10
(?)
(!)
[Granny A 1] > say 11
(?)
(!)
[Granny A 2] > say 4
(?)
(!)
At this point, the player has gains control over the character.